LevelEventConstants

This is not an event that you can listen to, this just holds fields for use in LevelAccessor#levelEvent(int, BlockPos, int)

Importing the class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.world.LevelEventConstants;

Static Methods

Return Type: int

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// LevelEventConstants.ANIMATION_DRAGON_SUMMON_ROAR() as int
LevelEventConstants.ANIMATION_DRAGON_SUMMON_ROAR();

Return Type: int

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// LevelEventConstants.ANIMATION_END_GATEWAY_SPAWN() as int
LevelEventConstants.ANIMATION_END_GATEWAY_SPAWN();

Return Type: int

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// LevelEventConstants.COMPOSTER_FILL() as int
LevelEventConstants.COMPOSTER_FILL();

Return Type: int

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// LevelEventConstants.DRIPSTONE_DRIP() as int
LevelEventConstants.DRIPSTONE_DRIP();

Return Type: int

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// LevelEventConstants.END_PORTAL_FRAME_FILL() as int
LevelEventConstants.END_PORTAL_FRAME_FILL();

Return Type: int

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// LevelEventConstants.LAVA_FIZZ() as int
LevelEventConstants.LAVA_FIZZ();

Return Type: int

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// LevelEventConstants.PARTICLES_AND_SOUND_BRUSH_BLOCK_COMPLETE() as int
LevelEventConstants.PARTICLES_AND_SOUND_BRUSH_BLOCK_COMPLETE();

Return Type: int

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// LevelEventConstants.PARTICLES_AND_SOUND_PLANT_GROWTH() as int
LevelEventConstants.PARTICLES_AND_SOUND_PLANT_GROWTH();

Return Type: int

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// LevelEventConstants.PARTICLES_AND_SOUND_WAX_ON() as int
LevelEventConstants.PARTICLES_AND_SOUND_WAX_ON();

Return Type: int

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// LevelEventConstants.PARTICLES_DESTROY_BLOCK() as int
LevelEventConstants.PARTICLES_DESTROY_BLOCK();

Return Type: int

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// LevelEventConstants.PARTICLES_DRAGON_BLOCK_BREAK() as int
LevelEventConstants.PARTICLES_DRAGON_BLOCK_BREAK();

Return Type: int

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// LevelEventConstants.PARTICLES_DRAGON_FIREBALL_SPLASH() as int
LevelEventConstants.PARTICLES_DRAGON_FIREBALL_SPLASH();

Return Type: int

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// LevelEventConstants.PARTICLES_ELECTRIC_SPARK() as int
LevelEventConstants.PARTICLES_ELECTRIC_SPARK();

Return Type: int

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// LevelEventConstants.PARTICLES_EYE_OF_ENDER_DEATH() as int
LevelEventConstants.PARTICLES_EYE_OF_ENDER_DEATH();

Return Type: int

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// LevelEventConstants.PARTICLES_INSTANT_POTION_SPLASH() as int
LevelEventConstants.PARTICLES_INSTANT_POTION_SPLASH();

Return Type: int

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// LevelEventConstants.PARTICLES_MOBBLOCK_SPAWN() as int
LevelEventConstants.PARTICLES_MOBBLOCK_SPAWN();

Return Type: int

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// LevelEventConstants.PARTICLES_PLANT_GROWTH() as int
LevelEventConstants.PARTICLES_PLANT_GROWTH();

Return Type: int

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// LevelEventConstants.PARTICLES_SCRAPE() as int
LevelEventConstants.PARTICLES_SCRAPE();

Return Type: int

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// LevelEventConstants.PARTICLES_SCULK_CHARGE() as int
LevelEventConstants.PARTICLES_SCULK_CHARGE();

Return Type: int

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// LevelEventConstants.PARTICLES_SCULK_SHRIEK() as int
LevelEventConstants.PARTICLES_SCULK_SHRIEK();

Return Type: int

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// LevelEventConstants.PARTICLES_SHOOT() as int
LevelEventConstants.PARTICLES_SHOOT();

Return Type: int

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// LevelEventConstants.PARTICLES_SPELL_POTION_SPLASH() as int
LevelEventConstants.PARTICLES_SPELL_POTION_SPLASH();

Return Type: int

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// LevelEventConstants.PARTICLES_WATER_EVAPORATING() as int
LevelEventConstants.PARTICLES_WATER_EVAPORATING();

Return Type: int

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// LevelEventConstants.PARTICLES_WAX_OFF() as int
LevelEventConstants.PARTICLES_WAX_OFF();

Return Type: int

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// LevelEventConstants.REDSTONE_TORCH_BURNOUT() as int
LevelEventConstants.REDSTONE_TORCH_BURNOUT();

Return Type: int

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// LevelEventConstants.SOUND_ANVIL_BROKEN() as int
LevelEventConstants.SOUND_ANVIL_BROKEN();

Return Type: int

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// LevelEventConstants.SOUND_ANVIL_LAND() as int
LevelEventConstants.SOUND_ANVIL_LAND();

Return Type: int

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// LevelEventConstants.SOUND_ANVIL_USED() as int
LevelEventConstants.SOUND_ANVIL_USED();

Return Type: int

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// LevelEventConstants.SOUND_BAT_LIFTOFF() as int
LevelEventConstants.SOUND_BAT_LIFTOFF();

Return Type: int

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// LevelEventConstants.SOUND_BLAZE_FIREBALL() as int
LevelEventConstants.SOUND_BLAZE_FIREBALL();

Return Type: int

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// LevelEventConstants.SOUND_BREWING_STAND_BREW() as int
LevelEventConstants.SOUND_BREWING_STAND_BREW();

Return Type: int

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// LevelEventConstants.SOUND_CHORUS_DEATH() as int
LevelEventConstants.SOUND_CHORUS_DEATH();

Return Type: int

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// LevelEventConstants.SOUND_CHORUS_GROW() as int
LevelEventConstants.SOUND_CHORUS_GROW();

Return Type: int

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// LevelEventConstants.SOUND_DISPENSER_DISPENSE() as int
LevelEventConstants.SOUND_DISPENSER_DISPENSE();

Return Type: int

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// LevelEventConstants.SOUND_DISPENSER_FAIL() as int
LevelEventConstants.SOUND_DISPENSER_FAIL();

Return Type: int

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// LevelEventConstants.SOUND_DISPENSER_PROJECTILE_LAUNCH() as int
LevelEventConstants.SOUND_DISPENSER_PROJECTILE_LAUNCH();

Return Type: int

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// LevelEventConstants.SOUND_DRAGON_DEATH() as int
LevelEventConstants.SOUND_DRAGON_DEATH();

Return Type: int

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// LevelEventConstants.SOUND_DRAGON_FIREBALL() as int
LevelEventConstants.SOUND_DRAGON_FIREBALL();

Return Type: int

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// LevelEventConstants.SOUND_DRIP_LAVA_INTO_CAULDRON() as int
LevelEventConstants.SOUND_DRIP_LAVA_INTO_CAULDRON();

Return Type: int

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// LevelEventConstants.SOUND_DRIP_WATER_INTO_CAULDRON() as int
LevelEventConstants.SOUND_DRIP_WATER_INTO_CAULDRON();

Return Type: int

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// LevelEventConstants.SOUND_ENDER_EYE_LAUNCH() as int
LevelEventConstants.SOUND_ENDER_EYE_LAUNCH();

Return Type: int

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// LevelEventConstants.SOUND_END_PORTAL_SPAWN() as int
LevelEventConstants.SOUND_END_PORTAL_SPAWN();

Return Type: int

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// LevelEventConstants.SOUND_EXTINGUISH_FIRE() as int
LevelEventConstants.SOUND_EXTINGUISH_FIRE();

Return Type: int

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// LevelEventConstants.SOUND_FIREWORK_SHOOT() as int
LevelEventConstants.SOUND_FIREWORK_SHOOT();

Return Type: int

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// LevelEventConstants.SOUND_GHAST_FIREBALL() as int
LevelEventConstants.SOUND_GHAST_FIREBALL();

Return Type: int

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// LevelEventConstants.SOUND_GHAST_WARNING() as int
LevelEventConstants.SOUND_GHAST_WARNING();

Return Type: int

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// LevelEventConstants.SOUND_GRINDSTONE_USED() as int
LevelEventConstants.SOUND_GRINDSTONE_USED();

Return Type: int

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// LevelEventConstants.SOUND_HUSK_TO_ZOMBIE() as int
LevelEventConstants.SOUND_HUSK_TO_ZOMBIE();

Return Type: int

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// LevelEventConstants.SOUND_PAGE_TURN() as int
LevelEventConstants.SOUND_PAGE_TURN();

Return Type: int

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// LevelEventConstants.SOUND_PHANTOM_BITE() as int
LevelEventConstants.SOUND_PHANTOM_BITE();

Return Type: int

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// LevelEventConstants.SOUND_PLAY_JUKEBOX_SONG() as int
LevelEventConstants.SOUND_PLAY_JUKEBOX_SONG();

Return Type: int

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// LevelEventConstants.SOUND_POINTED_DRIPSTONE_LAND() as int
LevelEventConstants.SOUND_POINTED_DRIPSTONE_LAND();

Return Type: int

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// LevelEventConstants.SOUND_PORTAL_TRAVEL() as int
LevelEventConstants.SOUND_PORTAL_TRAVEL();

Return Type: int

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// LevelEventConstants.SOUND_SKELETON_TO_STRAY() as int
LevelEventConstants.SOUND_SKELETON_TO_STRAY();

Return Type: int

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// LevelEventConstants.SOUND_SMITHING_TABLE_USED() as int
LevelEventConstants.SOUND_SMITHING_TABLE_USED();

Return Type: int

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// LevelEventConstants.SOUND_STOP_JUKEBOX_SONG() as int
LevelEventConstants.SOUND_STOP_JUKEBOX_SONG();

Return Type: int

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// LevelEventConstants.SOUND_WITHER_BLOCK_BREAK() as int
LevelEventConstants.SOUND_WITHER_BLOCK_BREAK();

Return Type: int

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// LevelEventConstants.SOUND_WITHER_BOSS_SHOOT() as int
LevelEventConstants.SOUND_WITHER_BOSS_SHOOT();

Return Type: int

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// LevelEventConstants.SOUND_WITHER_BOSS_SPAWN() as int
LevelEventConstants.SOUND_WITHER_BOSS_SPAWN();

Return Type: int

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// LevelEventConstants.SOUND_ZOMBIE_CONVERTED() as int
LevelEventConstants.SOUND_ZOMBIE_CONVERTED();

Return Type: int

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// LevelEventConstants.SOUND_ZOMBIE_DOOR_CRASH() as int
LevelEventConstants.SOUND_ZOMBIE_DOOR_CRASH();

Return Type: int

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// LevelEventConstants.SOUND_ZOMBIE_INFECTED() as int
LevelEventConstants.SOUND_ZOMBIE_INFECTED();

Return Type: int

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// LevelEventConstants.SOUND_ZOMBIE_IRON_DOOR() as int
LevelEventConstants.SOUND_ZOMBIE_IRON_DOOR();

Return Type: int

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// LevelEventConstants.SOUND_ZOMBIE_TO_DROWNED() as int
LevelEventConstants.SOUND_ZOMBIE_TO_DROWNED();

Return Type: int

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// LevelEventConstants.SOUND_ZOMBIE_WOODEN_DOOR() as int
LevelEventConstants.SOUND_ZOMBIE_WOODEN_DOOR();