Level

Importing the class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

script.zs
import crafttweaker.api.world.Level;

Extending CapabilityProvider<Level>

Level extends CapabilityProvider<Level>. That means all methods available in CapabilityProvider<Level> are also available in Level

Implemented Interfaces

Level implements the following interfaces. That means all methods defined in these interfaces are also available in Level

Methods

Gets the highest redstone signal available to a position from any of it’s neighbors.

Returns: The highest redstone signal available to the position.
Return Type: int

script.zs
// Level.getBestNeighborSignal(pos as BlockPos) as int
myLevel.getBestNeighborSignal(new BlockPos(0, 1, 2));
ParameterTypeDescription
Parameter
pos
Type
BlockPos
Description
The position to check.

Return Type: BlockEntity?

script.zs
Level.getBlockEntity(pos as BlockPos) as BlockEntity?
ParameterType
Parameter
pos
Type
BlockPos

Return Type: long

script.zs
// Level.getDayTime() as long
myLevel.getDayTime();

Gets the highest strong (direct) redstone signal of any neighboring block.

Returns: The highest strong (direct) redstone signal of all directly neighboring blocks.
Return Type: int

script.zs
// Level.getDirectSignalTo(pos as BlockPos) as int
myLevel.getDirectSignalTo(new BlockPos(0, 1, 2));
ParameterTypeDescription
Parameter
pos
Type
BlockPos
Description
The position to check.

Gets all entities in given area, excluding the one passed into it.

Return Type: stdlib.List<Entity>

script.zs
// Level.getEntities(excludingEntity as Entity?, x1 as double, y1 as double, z1 as double, x2 as double, y2 as double, z2 as double, predicate as Predicate<Entity>) as stdlib.List<Entity>
myLevel.getEntities(entity, 1.0, 1.0, 1.0, 11.4, 11.4, 11.4, (entityIn) => entityIn.isInWater());
ParameterTypeDescription
Parameter
excludingEntity
Type
Entity?
Description
Parameter
x1
Type
double
Description
Parameter
y1
Type
double
Description
Parameter
z1
Type
double
Description
Parameter
x2
Type
double
Description
Parameter
y2
Type
double
Description
Parameter
z2
Type
double
Description
Parameter
predicate
Type
Predicate<Entity>
Description
the entity filter

Gets all entities in given area, but the arguments are block poses. If pos2 is omitted, it will use pos1.add(1, 1, 1)

Returns: all entities in given area
Return Type: stdlib.List<T>

script.zs
Level.getEntitiesInArea<T : Entity>(pos1 as BlockPos, pos2 as BlockPos) as stdlib.List<T>
ParameterTypeOptional
Parameter
pos1
Type
BlockPos
Optional
false
Parameter
pos2
Type
BlockPos
Optional
true
Parameter
T
Type
Entity
Optional

Return Type: stdlib.List<Entity>

script.zs
// Level.getEntitiesInAreaExcluding(excludingEntity as Entity?, predicate as Predicate<Entity>, pos1 as BlockPos, pos2 as BlockPos) as stdlib.List<Entity>
myLevel.getEntitiesInAreaExcluding(entity, (entityIn) => entityIn.isInWater(), new BlockPos(0, 1, 2), new BlockPos(3, 4, 5));
ParameterTypeOptional
Parameter
excludingEntity
Type
Entity?
Optional
false
Parameter
predicate
Type
Predicate<Entity>
Optional
false
Parameter
pos1
Type
BlockPos
Optional
false
Parameter
pos2
Type
BlockPos
Optional
true

Gets all entities in given area.

Returns: all entities in given area.
Return Type: stdlib.List<T>

script.zs
Level.getEntitiesOfClass<T : Entity>(x1 as double, y1 as double, z1 as double, x2 as double, y2 as double, z2 as double) as stdlib.List<T>
ParameterType
Parameter
x1
Type
double
Parameter
y1
Type
double
Parameter
z1
Type
double
Parameter
x2
Type
double
Parameter
y2
Type
double
Parameter
z2
Type
double
Parameter
T
Type
Entity

Return Type: long

script.zs
// Level.getGametime() as long
myLevel.getGametime();

Gets the redstone signal strength available to a position from a given direction.

Returns: The redstone signal strength available from that direction.
Return Type: int

script.zs
// Level.getSignal(pos as BlockPos, direction as Direction) as int
myLevel.getSignal(new BlockPos(0, 1, 2), <direction:north>);
ParameterTypeDescription
Parameter
pos
Type
BlockPos
Description
The position to check.
Parameter
direction
Type
Direction
Description
The direction to query.

Triggers a predetermined event on the client. Using this on a server or integrated server will send the event to all nearby players.

script.zs
// Level.globalLevelEvent(eventId as int, pos as BlockPos, data as int)
myLevel.globalLevelEvent(2005, new BlockPos(0, 1, 2), 0);
ParameterTypeDescription
Parameter
eventId
Type
int
Description
The ID of the event to play.
Parameter
pos
Type
BlockPos
Description
The position of the event.
Parameter
data
Type
int
Description
Four bytes of additional data encoded as an integer. This
is generally unused.

Checks if a given position is receiving a redstone signal.

Returns: Whether the position is receiving a redstone signal.
Return Type: boolean

script.zs
// Level.hasNeighborSignal(pos as BlockPos) as boolean
myLevel.hasNeighborSignal(new BlockPos(0, 1, 2));
ParameterTypeDescription
Parameter
pos
Type
BlockPos
Description
The position to check.

Return Type: boolean

script.zs
// Level.isDay() as boolean
myLevel.isDay();

Checks if the block at a given position is in a loaded chunk.

Returns: Whether the position is in a loaded chunk.
Return Type: boolean

script.zs
// Level.isLoaded(pos as BlockPos) as boolean
myLevel.isLoaded(new BlockPos(0, 1, 2));
ParameterTypeDescription
Parameter
pos
Type
BlockPos
Description
The position to look up.

Return Type: boolean

script.zs
// Level.isNight() as boolean
myLevel.isNight();

Checks if it is raining at a specific position. This can never be true if the position does not have direct line of sight to the sky.

Returns: Whether it is raining at the current position.
Return Type: boolean

script.zs
// Level.isRainingAt(pos as BlockPos) as boolean
myLevel.isRainingAt(new BlockPos(0, 1, 2));
ParameterTypeDescription
Parameter
pos
Type
BlockPos
Description
The position to check.

Creates a ray trace from one vector to the other vector, which will stop at a block or a fluid.

Returns: a BlockHitResult holding the result, the position and facing the ray stops.
Return Type: BlockHitResult

script.zs
// Level.rayTraceBlocks(startVec as Vec3, endVec as Vec3, blockMode as BlockClipContext, fluidMode as FluidClipContext, entity as Entity) as BlockHitResult
myLevel.rayTraceBlocks(new Vec3(0.0, 0.0, 0.0), new Vec3(1.1, 4.5, 1.4), RayTraceBlockMode.OUTLINE, RayTraceFluidMode.NONE, entity);
ParameterTypeDescriptionOptional
Parameter
startVec
Type
Vec3
Description
a vector which describes the starting point
Optional
false
Parameter
endVec
Type
Vec3
Description
a vector which describes the direction and length we are searching in
Optional
false
Parameter
blockMode
Type
BlockClipContext
Description
the type of block that the ray trace would stop at.
Optional
false
Parameter
fluidMode
Type
FluidClipContext
Description
the type of fluid that the ray trace would stop at.
Optional
false
Parameter
entity
Type
Entity
Description
the entity for selection context
Optional
true

Creates a new SequenceBuilder<T,U> for this level.

SequenceBuilder<T,U>‘s let you compose scripted events such as waiting 5 ticks, then setting the weather to rain.

Returns: A new SequenceBuilder<T,U> for this level.
Return Type: SequenceBuilder<Level,IData>

script.zs
// Level.sequence(data as IData) as SequenceBuilder<Level,IData>
myLevel.sequence({version: "1.0.0"});
ParameterTypeOptionalDefault Value
Parameter
data
Type
IData
Optional
true
Default Value
new crafttweaker.api.data.MapData()

Creates a new SequenceBuilder<T,U> for this level.

SequenceBuilder<T,U>‘s let you compose scripted events such as waiting 5 ticks, then setting the weather to rain.

Returns: A new SequenceBuilder<T,U> for this level.
Return Type: SequenceBuilder<Level,T>

script.zs
// Level.sequence<T : Object>(data as T) as SequenceBuilder<Level,T>
myLevel.sequence<crafttweaker.api.data.MapData>({version: "1.0.0"});
ParameterType
Parameter
data
Type
T
Parameter
T
Type
Object

Sets the block and its state at a given position.

Returns: Whether the block was changed.
Return Type: boolean

script.zs
// Level.setBlockAndUpdate(pos as BlockPos, state as BlockState) as boolean
myLevel.setBlockAndUpdate(new BlockPos(0, 1, 2), <blockstate:minecraft:iron_block>);
ParameterTypeDescription
Parameter
pos
Type
BlockPos
Description
The position to set the block at.
Parameter
state
Type
BlockState
Description
The new state of the block.

Sets the current rain level.

script.zs
// Level.setRainingLevel(level as float)
myLevel.setRainingLevel(0.5);
ParameterTypeDescription
Parameter
level
Type
float
Description
The new rain level between 0 and 1

Properties

NameTypeHas GetterHas SetterDescription
Name
daytime
Type
long
Has Getter
true
Has Setter
false
Description
Name
dimension
Type
ResourceLocation
Has Getter
true
Has Setter
false
Description
Gets the registry name of the dimension this world represents.
Name
gameTime
Type
long
Has Getter
true
Has Setter
false
Description
Name
isDay
Type
boolean
Has Getter
true
Has Setter
false
Description
Name
isNight
Type
boolean
Has Getter
true
Has Setter
false
Description
Name
rainLevel
Type
Level
Has Getter
false
Has Setter
true
Description
Sets the current rain level.
Name
raining
Type
boolean
Has Getter
true
Has Setter
false
Description
Checks if it is raining.
Name
thundering
Type
boolean
Has Getter
true
Has Setter
false
Description
Checks if there is a thunder storm.