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LivingEntity

Importing the class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.entity.LivingEntity;

Extending Entity

LivingEntity extends Entity. That means all methods available in Entity are also available in LivingEntity

Methods

Return Type: boolean

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LivingEntity.addEffect(effectInstance as MobEffectInstance) as boolean
ParameterType
Parameter
effectInstance
Type
MobEffectInstance

Return Type: boolean

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LivingEntity.addEffect(effectInstance as MobEffectInstance, entity as Entity?) as boolean
ParameterType
Parameter
effectInstance
Type
MobEffectInstance
Parameter
entity
Type
Entity?

Return Type: boolean

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// LivingEntity.attackable() as boolean
myLivingEntity.attackable();

Return Type: boolean

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LivingEntity.canAttack(target as LivingEntity) as boolean
ParameterType
Parameter
target
Type
LivingEntity

Return Type: boolean

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LivingEntity.canBeAffected(effectInstance as MobEffectInstance) as boolean
ParameterType
Parameter
effectInstance
Type
MobEffectInstance

Return Type: boolean

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// LivingEntity.canBeSeenAsEnemy() as boolean
myLivingEntity.canBeSeenAsEnemy();

Return Type: boolean

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// LivingEntity.canBeSeenByAnyone() as boolean
myLivingEntity.canBeSeenByAnyone();

Return Type: boolean

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// LivingEntity.canBreatheUnderwater() as boolean
myLivingEntity.canBreatheUnderwater();

Return Type: boolean

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// LivingEntity.canSpawnSoulSpeedParticle() as boolean
myLivingEntity.canSpawnSoulSpeedParticle();

Return Type: boolean

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LivingEntity.canStandOnFluid(fluid as Fluid) as boolean
ParameterType
Parameter
fluid
Type
Fluid

Return Type: boolean

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LivingEntity.canTakeItem(stack as ItemStack) as boolean
ParameterType
Parameter
stack
Type
ItemStack
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// LivingEntity.clearSleepingPos()
myLivingEntity.clearSleepingPos();
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LivingEntity.die(source as DamageSource)
ParameterType
Parameter
source
Type
DamageSource

Return Type: boolean

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LivingEntity.doHurtTarget(entity as Entity) as boolean
ParameterType
Parameter
entity
Type
Entity

Return Type: ItemStack

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LivingEntity.eat(level as Level, stack as ItemStack) as ItemStack
ParameterType
Parameter
level
Type
Level
Parameter
stack
Type
ItemStack
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LivingEntity.forceAddEffect(effectInstance as MobEffectInstance, entity as Entity?)
ParameterType
Parameter
effectInstance
Type
MobEffectInstance
Parameter
entity
Type
Entity?

Return Type: float

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// LivingEntity.getAbsorptionAmount() as float
myLivingEntity.getAbsorptionAmount();

Return Type: Collection<MobEffectInstance>

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// LivingEntity.getActiveEffects() as Collection<MobEffectInstance>
myLivingEntity.getActiveEffects();

Return Type: MobEffectInstance[MobEffect]

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// LivingEntity.getActiveEffectsMap() as MobEffectInstance[MobEffect]
myLivingEntity.getActiveEffectsMap();

Return Type: float

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// LivingEntity.getArmorCoverPercentage() as float
myLivingEntity.getArmorCoverPercentage();

Return Type: int

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// LivingEntity.getArmorValue() as int
myLivingEntity.getArmorValue();

Return Type: int

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// LivingEntity.getArrowCount() as int
myLivingEntity.getArrowCount();

Return Type: AttributeInstance?

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LivingEntity.getAttribute(attribute as Attribute) as AttributeInstance?
ParameterType
Parameter
attribute
Type
Attribute

Return Type: double

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LivingEntity.getAttributeBaseValue(attribute as Attribute) as double
ParameterType
Parameter
attribute
Type
Attribute

Return Type: double

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LivingEntity.getAttributeValue(attribute as Attribute) as double
ParameterType
Parameter
attribute
Type
Attribute

Return Type: Direction?

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// LivingEntity.getBedOrientation() as Direction?
myLivingEntity.getBedOrientation();

Return Type: MobEffectInstance?

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LivingEntity.getEffect(effect as MobEffect) as MobEffectInstance?
ParameterType
Parameter
effect
Type
MobEffect

Return Type: int

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// LivingEntity.getFallFlyingTicks() as int
myLivingEntity.getFallFlyingTicks();

Return Type: float

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// LivingEntity.getHealth() as float
myLivingEntity.getHealth();

Return Type: ItemStack

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LivingEntity.getItemBySlot(slot as EquipmentSlot) as ItemStack
ParameterType
Parameter
slot
Type
EquipmentSlot

Return Type: ItemStack

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LivingEntity.getItemInHand(hand as InteractionHand) as ItemStack
ParameterType
Parameter
hand
Type
InteractionHand

Return Type: double

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// LivingEntity.getJumpBoostPower() as double
myLivingEntity.getJumpBoostPower();

Return Type: LivingEntity?

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// LivingEntity.getKillCredit() as LivingEntity?
myLivingEntity.getKillCredit();

Return Type: BlockPos?

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// LivingEntity.getLastClimbablePos() as BlockPos?
myLivingEntity.getLastClimbablePos();

Return Type: DamageSource?

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// LivingEntity.getLastDamageSource() as DamageSource?
myLivingEntity.getLastDamageSource();

Return Type: LivingEntity?

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// LivingEntity.getLastHurtByMob() as LivingEntity?
myLivingEntity.getLastHurtByMob();

Return Type: int

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// LivingEntity.getLastHurtByMobTimestamp() as int
myLivingEntity.getLastHurtByMobTimestamp();

Return Type: LivingEntity

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// LivingEntity.getLastHurtMob() as LivingEntity
myLivingEntity.getLastHurtMob();

Return Type: int

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// LivingEntity.getLastHurtMobTimestamp() as int
myLivingEntity.getLastHurtMobTimestamp();

Return Type: ResourceLocation

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// LivingEntity.getLootTable() as ResourceLocation
myLivingEntity.getLootTable();

Return Type: HumanoidArm

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// LivingEntity.getMainArm() as HumanoidArm
myLivingEntity.getMainArm();

Return Type: ItemStack

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// LivingEntity.getMainHandItem() as ItemStack
myLivingEntity.getMainHandItem();

Return Type: float

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// LivingEntity.getMaxHealth() as float
myLivingEntity.getMaxHealth();

Return Type: MobType

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// LivingEntity.getMobType() as MobType
myLivingEntity.getMobType();

Return Type: int

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// LivingEntity.getNoActionTime() as int
myLivingEntity.getNoActionTime();

Return Type: ItemStack

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// LivingEntity.getOffhandItem() as ItemStack
myLivingEntity.getOffhandItem();

Return Type: RandomSource

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// LivingEntity.getRandom() as RandomSource
myLivingEntity.getRandom();

Return Type: float

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// LivingEntity.getScale() as float
myLivingEntity.getScale();

Return Type: BlockPos?

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// LivingEntity.getSleepingPos() as BlockPos?
myLivingEntity.getSleepingPos();

Return Type: float

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// LivingEntity.getSpeed() as float
myLivingEntity.getSpeed();

Return Type: int

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// LivingEntity.getStingerCount() as int
myLivingEntity.getStingerCount();

Return Type: float

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LivingEntity.getSwimAmount(partialTicks as float) as float
ParameterType
Parameter
partialTicks
Type
float

Return Type: int

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// LivingEntity.getTicksUsingItem() as int
myLivingEntity.getTicksUsingItem();

Return Type: ItemStack

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// LivingEntity.getUseItem() as ItemStack
myLivingEntity.getUseItem();

Return Type: int

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// LivingEntity.getUseItemRemainingTicks() as int
myLivingEntity.getUseItemRemainingTicks();

Return Type: InteractionHand

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// LivingEntity.getUsedItemHand() as InteractionHand
myLivingEntity.getUsedItemHand();

Return Type: double

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LivingEntity.getVisibilityPercent(lookingEntity as Entity?) as double
ParameterType
Parameter
lookingEntity
Type
Entity?

Return Type: float

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// LivingEntity.getVoicePitch() as float
myLivingEntity.getVoicePitch();

Return Type: boolean

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LivingEntity.hasEffect(effect as MobEffect) as boolean
ParameterType
Parameter
effect
Type
MobEffect

Return Type: boolean

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LivingEntity.hasItemInSlot(slot as EquipmentSlot) as boolean
ParameterType
Parameter
slot
Type
EquipmentSlot

Return Type: boolean

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LivingEntity.hasLineOfSight(entity as Entity) as boolean
ParameterType
Parameter
entity
Type
Entity
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LivingEntity.heal(amount as float)
ParameterType
Parameter
amount
Type
float

Return Type: boolean

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// LivingEntity.isAffectedByPotions() as boolean
myLivingEntity.isAffectedByPotions();

Return Type: boolean

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// LivingEntity.isAutoSpinAttack() as boolean
myLivingEntity.isAutoSpinAttack();

Return Type: boolean

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// LivingEntity.isBaby() as boolean
myLivingEntity.isBaby();

Return Type: boolean

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// LivingEntity.isBlocking() as boolean
myLivingEntity.isBlocking();

Return Type: boolean

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// LivingEntity.isCurrentlyGlowing() as boolean
myLivingEntity.isCurrentlyGlowing();

Return Type: boolean

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LivingEntity.isDamageSourceBlocked(source as DamageSource) as boolean
ParameterType
Parameter
source
Type
DamageSource

Return Type: boolean

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// LivingEntity.isDeadOrDying() as boolean
myLivingEntity.isDeadOrDying();

Return Type: boolean

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// LivingEntity.isFallFlying() as boolean
myLivingEntity.isFallFlying();

Return Type: boolean

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LivingEntity.isHolding(item as ItemDefinition) as boolean
ParameterType
Parameter
item
Type
ItemDefinition

Return Type: boolean

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LivingEntity.isHolding(predicate as Predicate<ItemStack>) as boolean
ParameterType
Parameter
predicate
Type
Predicate<ItemStack>

Return Type: boolean

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// LivingEntity.isInvertedHealAndHarm() as boolean
myLivingEntity.isInvertedHealAndHarm();

Return Type: boolean

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// LivingEntity.isSensitiveToWater() as boolean
myLivingEntity.isSensitiveToWater();

Return Type: boolean

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// LivingEntity.isSleeping() as boolean
myLivingEntity.isSleeping();

Return Type: boolean

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// LivingEntity.isSuppressingSlidingDownLadder() as boolean
myLivingEntity.isSuppressingSlidingDownLadder();

Return Type: boolean

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// LivingEntity.isUsingItem() as boolean
myLivingEntity.isUsingItem();

Return Type: boolean

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// LivingEntity.isVisuallySwimming() as boolean
myLivingEntity.isVisuallySwimming();
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LivingEntity.knockback(x as double, y as double, z as double)
ParameterType
Parameter
x
Type
double
Parameter
y
Type
double
Parameter
z
Type
double
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// LivingEntity.releaseUsingItem()
myLivingEntity.releaseUsingItem();

Return Type: boolean

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// LivingEntity.removeAllEffects() as boolean
myLivingEntity.removeAllEffects();

Return Type: boolean

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LivingEntity.removeEffect(effect as MobEffect) as boolean
ParameterType
Parameter
effect
Type
MobEffect

Return Type: MobEffectInstance?

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LivingEntity.removeEffectNoUpdate(effect as MobEffect?) as MobEffectInstance?
ParameterType
Parameter
effect
Type
MobEffect?
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LivingEntity.setAbsorptionAmount(absorption as float)
ParameterType
Parameter
absorption
Type
float
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LivingEntity.setArrowCount(count as int)
ParameterType
Parameter
count
Type
int
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LivingEntity.setDiscardFriction(discardFriction as boolean)
ParameterType
Parameter
discardFriction
Type
boolean
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LivingEntity.setHealth(health as float)
ParameterType
Parameter
health
Type
float
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LivingEntity.setItemInHand(hand as InteractionHand, stack as ItemStack)
ParameterType
Parameter
hand
Type
InteractionHand
Parameter
stack
Type
ItemStack
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LivingEntity.setJumping(jumping as boolean)
ParameterType
Parameter
jumping
Type
boolean
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LivingEntity.setLastHurtByMob(entity as LivingEntity?)
ParameterType
Parameter
entity
Type
LivingEntity?
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LivingEntity.setLastHurtByPlayer(player as Player?)
ParameterType
Parameter
player
Type
Player?
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LivingEntity.setLastHurtMob(entity as Entity)
ParameterType
Parameter
entity
Type
Entity
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LivingEntity.setNoActionTime(idleTime as int)
ParameterType
Parameter
idleTime
Type
int
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LivingEntity.setSleepingPos(pos as BlockPos)
ParameterType
Parameter
pos
Type
BlockPos
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LivingEntity.setSpeed(speed as float)
ParameterType
Parameter
speed
Type
float
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LivingEntity.setStingerCount(count as int)
ParameterType
Parameter
count
Type
int

Return Type: boolean

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// LivingEntity.shouldDiscardFriction() as boolean
myLivingEntity.shouldDiscardFriction();
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LivingEntity.startSleeping(pos as BlockPos)
ParameterType
Parameter
pos
Type
BlockPos
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LivingEntity.startUsingItem(param0 as InteractionHand)
ParameterType
Parameter
param0
Type
InteractionHand
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// LivingEntity.stopSleeping()
myLivingEntity.stopSleeping();
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// LivingEntity.stopUsingItem()
myLivingEntity.stopUsingItem();
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LivingEntity.swing(hand as InteractionHand)
ParameterType
Parameter
hand
Type
InteractionHand
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LivingEntity.swing(hand as InteractionHand, updateSelf as boolean)
ParameterType
Parameter
hand
Type
InteractionHand
Parameter
updateSelf
Type
boolean
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LivingEntity.travel(vec as Vec3)
ParameterType
Parameter
vec
Type
Vec3

Properties

NameTypeHas GetterHas Setter
Name
absorptionAmount
Type
float
Has Getter
true
Has Setter
false
Name
activeEFfectsMap
Type
MobEffectInstance[MobEffect]
Has Getter
true
Has Setter
false
Name
activeEffects
Type
Collection<MobEffectInstance>
Has Getter
true
Has Setter
false
Name
armorCoverPercentage
Type
float
Has Getter
true
Has Setter
false
Name
armorValue
Type
int
Has Getter
true
Has Setter
false
Name
arrowCount
Type
int
Has Getter
true
Has Setter
false
Name
attackable
Type
boolean
Has Getter
true
Has Setter
false
Name
bedOrientation
Type
Direction?
Has Getter
true
Has Setter
false
Name
canBeSeenAsEnemy
Type
boolean
Has Getter
true
Has Setter
false
Name
canBeSeenByAnyone
Type
boolean
Has Getter
true
Has Setter
false
Name
canBreatheUnderwater
Type
boolean
Has Getter
true
Has Setter
false
Name
fallFlyingTicks
Type
int
Has Getter
true
Has Setter
false
Name
health
Type
float
Has Getter
true
Has Setter
false
Name
isAffectedByPotions
Type
boolean
Has Getter
true
Has Setter
false
Name
isAutoSpinAttack
Type
boolean
Has Getter
true
Has Setter
false
Name
isBaby
Type
boolean
Has Getter
true
Has Setter
false
Name
isBlocking
Type
boolean
Has Getter
true
Has Setter
false
Name
isCurrentlyGlowing
Type
boolean
Has Getter
true
Has Setter
false
Name
isDeadOrDying
Type
boolean
Has Getter
true
Has Setter
false
Name
isFallFlying
Type
boolean
Has Getter
true
Has Setter
false
Name
isInvertedHealAndHarm
Type
boolean
Has Getter
true
Has Setter
false
Name
isSensitiveToWater
Type
boolean
Has Getter
true
Has Setter
false
Name
isSleeping
Type
boolean
Has Getter
true
Has Setter
false
Name
isSuppressingSlidingDownLadder
Type
boolean
Has Getter
true
Has Setter
false
Name
isUsingItem
Type
boolean
Has Getter
true
Has Setter
false
Name
isVisuallySwimming
Type
boolean
Has Getter
true
Has Setter
false
Name
jumpBoostPower
Type
double
Has Getter
true
Has Setter
false
Name
killCredit
Type
LivingEntity?
Has Getter
true
Has Setter
false
Name
lastClimbablePos
Type
BlockPos?
Has Getter
true
Has Setter
false
Name
lastDamageSource
Type
DamageSource?
Has Getter
true
Has Setter
false
Name
lastHurtByMob
Type
LivingEntity?
Has Getter
true
Has Setter
false
Name
lastHurtByMobTimestamp
Type
int
Has Getter
true
Has Setter
false
Name
lastHurtMob
Type
LivingEntity
Has Getter
true
Has Setter
false
Name
lastHurtMobTimestamp
Type
int
Has Getter
true
Has Setter
false
Name
lootTable
Type
ResourceLocation
Has Getter
true
Has Setter
false
Name
mainArm
Type
HumanoidArm
Has Getter
true
Has Setter
false
Name
mainHandItem
Type
ItemStack
Has Getter
true
Has Setter
false
Name
maxHealth
Type
float
Has Getter
true
Has Setter
false
Name
mobType
Type
MobType
Has Getter
true
Has Setter
false
Name
noActionTime
Type
int
Has Getter
true
Has Setter
false
Name
offHandItem
Type
ItemStack
Has Getter
true
Has Setter
false
Name
random
Type
RandomSource
Has Getter
true
Has Setter
false
Name
scale
Type
float
Has Getter
true
Has Setter
false
Name
shouldDiscardFriction
Type
boolean
Has Getter
true
Has Setter
false
Name
sleepingPos
Type
BlockPos?
Has Getter
true
Has Setter
false
Name
speed
Type
float
Has Getter
true
Has Setter
false
Name
stingerCount
Type
int
Has Getter
true
Has Setter
false
Name
ticksUsingItem
Type
int
Has Getter
true
Has Setter
false
Name
useItem
Type
ItemStack
Has Getter
true
Has Setter
false
Name
useItemRemainingTicks
Type
int
Has Getter
true
Has Setter
false
Name
usedItemHand
Type
InteractionHand
Has Getter
true
Has Setter
false
Name
voicePitch
Type
float
Has Getter
true
Has Setter
false